Home Cd player Call of the Wild: The Angler: Launch with Power Bar

Call of the Wild: The Angler: Launch with Power Bar

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In this guide we will discuss the fifth and last level of tinykin in which we must collect the last component named “Thingy” from Wolter who challenged us.

Celerion Park

At the start of the level, Wolter will chat with us and he would agree to give us the thingy if we pass the challenge he set up. He told us to find special things for the race and he gave us the thingy. We would need a piece of track, a car, a cup and spectators to start the race.

Catch the red Tinykins initially then shoot the block to create silk for the dragon. Use the soap board on the silk then use the glider to descend on the flour. Once you’re on the ground, you need to get as many Tinykins as possible. Circulate on the tracks and inside the structures to collect all the colors of tinykins. After getting about 40 yellow Tinykins and a fair amount of other Tinykins, return to the ground near the dragon toy. Create a bridge to the platform, then create another bridge to the shelf. Go to the shelf and you will find the car. Shoot little pink roses on the car to carry it, then build bridges for them to knock the car down. Follow them and you will need to lift the frame. To lift the frame, there will be a plinth next to the frame, bridge it and climb up. Go up the slide and enter the structure on the right. Use the ropes to climb to the top level of the structure, then pull 10 small pink pots on the weight to lift the frame. The Tinykins will bring the car to the race track.

Now get on the rail right next to the slide you went on and get on the shelf. Create bridges to reach the shelf and when you enter the shelf you will find the track piece. Shoot it to catch it, then help them by clearing the way so they can put the track back in its place. Move the box and make bridges for the Tinykins. After that, go under the slide and you will need to light the train to attract spectators. Go inside the area and lift the frame by shooting the pink minikins, then go up and shoot the red minikins to break the wooden block and you will see the power switch. Start placing the little bruises a good distance away and go down to the power outlet to power up the spectator train.

Now for the last thing which is the trophy you can find it directly from the starting point of the track. Go around the corner of the track and there will be a guy who will let you keep the legendary sword if you lower it. Shoot 10 pink tinykins then make a path for them and they will go to the castle area of ​​the level, you will need to bring them a bridge and you can do this by moving forward through the area and opening all the doors then moving a box which will reveal a power switch. Place the blue Tinykins up to the switch in front of the castle area and turn on the switch to bring the bridge for the Tinykins. The Tinykins will bring the sword to the dinosaur and kill the dinosaur with the sword and a door will open where you will find the trophy. Pick up the trophy and place it on the stage near the microphone.

Tinykin: Level 5: Celerion Park - Walkthrough

After that the race will start and Wolter will give the Thingy, then just shoot the pink Tinykins on the Thingy and they will bring it to the Chrysal workshop. The last component will be placed in the device and the project will be complete. Milo will enter the device but the device will not work properly and a rope will descend from a well.

Tinykin: Level 5: Celerion Park - Walkthrough

Climb silks then climb this rope that goes into the attic. You’ll find Solaria and Meneth near the radio playing a song. There will be a small house in front, climb over the house and you will find Ardwin but he won’t speak or anything, pick the red Tinykins behind him then break the tape playing on the radio. Then go back to the house and a cutscene will start and Ardwin will talk to you. After the dialogues, Ardwin will help Milo to return home and enter the device and teleport to planet Aegis and the game will end.