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How mobile games developed the gaming industry

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The gaming industry has come a long way since the launch of Pong in 1972. It seems incredible now that it has made so much noise. Two onscreen paddles were used to throw a barely spherical ball back and forth. It started out as an arcade game made by Atari and in 1975 they released it as a console game that could be played at home.

For a long time this has been the case with video games. A title would be developed for the arcade and transferred to the console. Sega, which was primarily an arcade game maker, faced Nintendo in the original battle of consoles. Super Mario was Nintendo’s star player against the turning blue of Sega’s Sonic The Hedgehog. Microsoft and Sony then entered the arena with Xbox and PlayStation and it was the PlayStation that remained the all-time bestseller. The game was a relatively lonely experience and the games came in the form of a cartridge inserted into a console.

Nintendo pioneered the nascent mobile gaming industry when it launched the Gameboy on the market. This small 8-bit portable console was released in Japan in 1989. Each game was its own cartridge, and overtime saw many incarnations and innovations.

Mobile consoles were all the rage, Mario Kart had moved on to the handheld, and another popular game was Tetris. However, it was the rage for collecting Pokémon that saw a massive uplift in the clunky little foldable console. Then, in 1997, Nokia released cell phones with the simple Snake game in the operating system. It was hard to imagine that cell phones would shake up the gaming industry forever.

Advances in the Internet, and then in the mobile phone network, brought dramatic changes to the gaming experience. It quickly became possible to simply download a game to a device rather than relying on a CD-ROM or cartridge. to install the game.

In 2007, Apple released the iPhone and that was going to change everything. Angry Birds was the first mobile game to go viral. While it was a simplistic version of the video game compared to the complex worlds offered on stationary consoles and PCs, it became the go-to game that everyone played everywhere. It was a free to play game that created a huge media franchise. Candy Crush Saga in 2012 was the first game to popularize limited games and in-app purchases for more chances to play. Essentially, people were given bonuses and prizes that couldn’t be obtained through free play alone.

It’s become the standard that’s now common in most online gaming environments – download a gaming experience for free, but to get the most out of the game and unlock special features you need to make a purchase. Mobile gambling has followed this path to success. Whether on Apple or Android, casino and gaming apps are widely available and downloadable for free. Although you will need to create an account and deposit money to play, there are also plenty of ways to increase your initial bet. Many online casinos offer bonus codes and if you find them you can have even more fun without having to shell out any extra money. Keep an eye out for the best casino bonuses, from free spins to matching deposits and cash bonuses.

Online gaming also took gaming from a solitary experience to a sociable one, with players being able to connect with their friends through Discord while playing on their console or gaming computer. Other games such as Minecraft were all focused on the social experience, with people meeting friends or creating new ones across a wide range of servers and aimless games. Once the preserve of teenagers, online games are now enjoyed by all ages and genres.


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